Tuesday, 6 December 2011

On The Sixth Day Of Christmas....... Animating Problems

At the moment our 3d project has us animating our character model, making them dance to a popular song.
Now the song i'm not too concerned about, it's choreographing the dance, not too mention what type of dance to have my character doing; Shuffling, a Michael Jackson set, the new jack swing, skankin', or the electric slide. This is annoying.

Monday, 5 December 2011

On The Fifth Day Of Christmas.......... Kungfu Bunny 3 !!!!


Um, this term should be used more sparingly to avoid loss of effect, but this animation is "GODLIKE"
I like the animator animation interactivity, specifically how fluidly it worked within the "training montage" and at the end when the guy tried to beat up the rabbit himself, but to no avail. It's interesting to see how far the style of animation has changed between koko the clown, and this obviously the violence has increased, but the playful relationship of creator and creation remains the same - merely re-invented
http://www.youtube.com/watch?v=Is1LDO6Zvtc

Sunday, 4 December 2011

On The Forth Day Of Christmas....... Simply Business


This is an animation by the collab group "FluidanimsTV" they were my initial subject for my research portfolio, but after scouring the web for info on them, to no avail, I think I might just research a more well known animator, within the stop motion realm, they are easier to research =_=

Friday, 2 December 2011

On The Second Day Of Christmas - bonus gift

Just had the crit with Su-Lynn, and walked away from it with some great ideas, namely the beginning and the ending.

My first idea with the beginning had my character "Xel" putting on the trainers then start to run, but as my character pixelates into screen, Su-Lynn suggested that he starts running right after looking at the trainers, and they pixelate onto his feet as he is running.......fucking awesome  =_=  b

The ending kind of detached from the actual story itself, but it was suggested that as he is in a virtual world - have it tailored towards a game level, then I took it a step further by introducing the next level he goes onto upon finishing the obstacles.


*hint* the next level is a fighting game, when you see the animation you'll know

On The Second Day of Christmas.... Damien Walters


Needless to say this guy is fucking awesome, if possible I wil try to mimic his moves in my animation, mainly his move where he does a sequence of backflips, then vaults of the large block [ my jaw dropped when I first saw it ]

Thursday, 1 December 2011

On The First Day Of Christmas

Since, the amount of posts I've put up have been lacking in number - I'm going to make things festive. For one whole month I will be putting up daily posts, including random animations, referencing videos for certain projects, and plans of action for the holidays. ±_±

Now that I've bitten off more than I can chew, Let's Get Started

With Su-Lynns Topsy Turvy project, from the minute it was set last week I already had a concept idea...... PARKOUR [in caps for emphasis of course], the premise of the animation concerns one of my characters, roaming a virtual world, and to make it interesting he is free running instead of walking. To further materialise the base idea "Topsy Turvy", certain sufaces trigger objects within the virtual space to transform and move when touched. I'm still fuzzy on the ending, I might have him breaking out of the virtual world and the end is a panoramic shot of the real world he is looking out onto.